jeux:videos:nintendo_64:goldeneye_007
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Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| jeux:videos:nintendo_64:goldeneye_007 [2024/11/20 18:26] – supprimée - modification externe (Date inconnue) 127.0.0.1 | jeux:videos:nintendo_64:goldeneye_007 [2024/11/24 09:47] (Version actuelle) – alexis | ||
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| + | {{tag> | ||
| + | ====== Goldeneye 007 ====== | ||
| + | |||
| + | {{ jeux: | ||
| + | **En cours de jeu** : Ces codes peuvent être saisis à n' | ||
| + | |||
| + | __Invincibilité__ : N64_L + N64_DDOWN, N64_R + N64_CRIGHT, N64_R + N64_CUP, N64_L + N64_DRIGHT, N64_L + N64_CDOWN, N64_R + N64_CUP, N64_L + N64_DRIGHT, N64_R + N64_DDOWN, N64_L + N64_DLEFT et N64_L + N64_R + N64_CRIGHT. | ||
| + | |||
| + | __Avoir toutes les armes__ : N64_L + N64_R + N64_DDOWN, N64_L + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DDOWN, N64_L + N64_CDOWN, N64_R + N64_CLEFT, N64_L + N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_L + N64_CRIGHT | ||
| + | |||
| + | __Munitions au maximum__ ((Elles ne sont pas infinies)) : N64_L + N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_R + N64_DDOWN, N64_R + N64_DDOWN, N64_L + N64_R + N64_CRIGHT, N64_L + N64_R + N64_DLEFT, N64_R + N64_DDOWN, N64_R + N64_DUP, N64_L + N64_R + N64_CRIGHT, N64_R + N64_DLEFT. | ||
| + | |||
| + | __Mode trait__ ((Le contenu est affiché dans le style d'un dessin à l' | ||
| + | |||
| + | __Invisibilité en mode mission__ : N64_R + N64_CLEFT, N64_L + N64_R + N64_CUP, N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_R + N64_DUP, N64_L + N64_CLEFT, N64_R + N64_CUP, N64_L + N64_CDOWN, N64_L + N64_R + N64_DLEFT, N64_R + N64_DRIGHT. | ||
| + | |||
| + | __Invisibilité en mode multi-joueurs__ : N64_L + N64_CUP, N64_L + N64_R + N64_CLEFT, N64_R + N64_DUP, N64_L + N64_CRIGHT, N64_R + N64_CLEFT, N64_L + N64_DRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_DUP, N64_L + N64_R + N64_CDOWN. | ||
| + | |||
| + | **Débloquer les missions** : Ces codes doivent être saisis sur l' | ||
| + | |||
| + | __Facility__ : N64_L + N64_R + N64_CUP, N64_R + N64_CLEFT, N64_L + N64_DLEFT, N64_R + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_CDOWN, N64_L + N64_CRIGHT, N64_R + N64_DRIGHT, N64_L + N64_R + N64_CUP, N64_L + N64_DRIGHT. | ||
| + | |||
| + | __Runway__ : N64_L + N64_R + N64_DLEFT, N64_R + N64_DLEFT, N64_L + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_CUP, N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_R + N64_DRIGHT, N64_L + N64_DDOWN, N64_R + N64_CLEFT. | ||
| + | |||
| + | __Surface 1__ : N64_R + N64_CLEFT, N64_L + N64_R + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_DUP, N64_R + N64_DLEFT, N64_L + N64_DUP, N64_R + N64_CDOWN, N64_L + N64_DRIGHT, N64_L + N64_CRIGHT, N64_L + N64_R + N64_DDOWN. | ||
| + | |||
| + | __Bunker 1__ : N64_L + N64_CDOWN, N64_R + N64_DRIGHT, N64_L + N64_CRIGHT, N64_R + N64_CLEFT, N64_L + N64_CDOWN, N64_L + N64_R + N64_DLEFT, N64_L + N64_CRIGHT, N64_L + N64_R + N64_DUP, N64_R + N64_CRIGHT, N64_L + N64_DUP. | ||
| + | |||
| + | __Silo__ : N64_L + N64_DUP, N64_R + N64_CDOWN, N64_L + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_CLEFT, N64_L + N64_R + N64_CRIGHT, N64_L + N64_CUP, N64_R + N64_DRIGHT, N64_R + N64_DRIGHT, N64_R + N64_CRIGHT. | ||
| + | |||
| + | __Frigate__ : N64_R + N64_CUP, N64_L + N64_DDOWN, N64_R + N64_CRIGHT, N64_L + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_DUP. | ||
| + | |||
| + | __Surface 2__ : N64_L + N64_CDOWN, N64_L + N64_R + N64_CRIGHT, N64_R + N64_CRIGHT, N64_R + N64_CUP, N64_R + N64_CLEFT, N64_L + N64_DRIGHT, N64_L + N64_R + N64_CUP, N64_L + N64_CUP, N64_L + N64_R + N64_DDOWN, N64_L + N64_CRIGHT. | ||
| + | |||
| + | __Bunker 2__ : N64_L + N64_DDOWN, N64_R + N64_DDOWN, N64_L + N64_R + N64_CUP, N64_L + N64_DLEFT, N64_L + N64_R + N64_DRIGHT, N64_L + N64_CLEFT, N64_R + N64_DRIGHT, N64_L + N64_CUP, N64_L + N64_DLEFT, N64_L + N64_CDOWN. | ||
| + | |||
| + | __Statue__ : N64_L + N64_R + N64_CDOWN, N64_L + N64_R + N64_CDOWN, N64_L + N64_DRIGHT, N64_L + N64_R + N64_DLEFT, N64_R + N64_DLEFT, N64_R + N64_CRIGHT, N64_L + N64_R + N64_DLEFT, N64_R + N64_CUP, N64_R + N64_CDOWN, N64_R + N64_DRIGHT. | ||
| + | |||
| + | __Archives__ : N64_R + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_L + N64_R + N64_CRIGHT, N64_L + N64_DLEFT, N64_L + N64_R + N64_DRIGHT, N64_L + N64_R + N64_CDOWN, N64_L + N64_DUP, N64_R + N64_CDOWN. | ||
| + | |||
| + | __Streets__ : N64_L + N64_R + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_R + N64_CDOWN, N64_R + N64_CUP, N64_L + N64_DDOWN. | ||
| + | |||
| + | __Depot__ : N64_L + N64_DDOWN, N64_L + N64_DDOWN, N64_R + N64_CDOWN, N64_L + N64_CRIGHT, N64_L + N64_R + N64_DRIGHT, N64_R + N64_CLEFT, N64_L + N64_DDOWN, N64_L + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_DUP. | ||
| + | |||
| + | __Train__ : N64_R + N64_DLEFT, N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_L + N64_R + N64_DLEFT, N64_L + N64_DRIGHT, N64_R + N64_CDOWN, N64_L + N64_DLEFT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DUP, N64_L + N64_CUP. | ||
| + | |||
| + | __Jungle__ : N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_R + N64_DRIGHT, N64_R + N64_DDOWN, N64_R + N64_DDOWN, N64_R + N64_DUP, N64_R + N64_CLEFT, N64_R + N64_CUP, N64_L + N64_R + N64_DLEFT. | ||
| + | |||
| + | __Control__ : N64_L + N64_CDOWN, N64_R + N64_DDOWN, N64_L + N64_DRIGHT, N64_R + N64_CRIGHT, N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_R + N64_DLEFT, N64_R + N64_CUP, | ||
| + | |||
| + | __Caverns__ : N64_L + N64_DDOWN, N64_R + N64_CDOWN, N64_L + N64_R + N64_DUP, N64_L + N64_DRIGHT, N64_R + N64_CUP, N64_R + N64_CLEFT, N64_R + N64_DUP, N64_L + N64_CLEFT, N64_L + N64_DUP, N64_R + N64_CLEFT. | ||
| + | |||
| + | __Cradle__ : N64_L + N64_R + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_DDOWN, N64_L + N64_CUP, N64_L + N64_DDOWN, N64_R + N64_DRIGHT, N64_R + N64_CUP, N64_L + N64_CLEFT, N64_R + N64_DRIGHT. | ||
| + | |||
| + | **Armes bonus** : | ||
| + | - Magnum → terminer le niveau « Cradle » | ||
| + | - Laser → terminer le niveau « Aztec » | ||
| + | - Pistolet d'or → terminer le niveau « Egyptian » | ||
| + | |||
| + | **Débloquer les « cheats »** : Il faut soit terminer certains niveaux dans un mode déterminé et dans un temps imparti soit saisir un code dans l' | ||
| + | Celui-ci est rendu disponible après le déblocage du premier « cheat ». Une fois la séquence saisie, un bip de confirmation sera émis. | ||
| + | |||
| + | | ^ Jeu normal | ||
| + | ^ Cheat ^ Niveau | ||
| + | ^ Mode paintball | ||
| + | ^ Invincibilité | ||
| + | ^ Mode DK | Runway | ||
| + | ^ 2× lance-grenades | ||
| + | ^ 2× lance-roquettes | ||
| + | ^ Mode turbo | Silo | Agent | 3:00 | N64_L + N64_DDOWN, N64_L + N64_CDOWN, N64_L + N64_R + N64_DUP, N64_R + N64_CDOWN, N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_CDOWN, N64_DUP, N64_R + N64_DDOWN, N64_L + N64_DRIGHT | ||
| + | ^ Pas de radar en mode multi-joueur | ||
| + | ^ Petit James Bond | Surface 2 | 00 Agent | 4:15 | N64_L + N64_R + N64_DDOWN, N64_R + N64_DDOWN, N64_L + N64_CDOWN, N64_DLEFT, N64_R + N64_CLEFT, N64_L + N64_R + N64_CDOWN, N64_DRIGHT, N64_DDOWN, N64_R + N64_CDOWN, N64_R + N64_DRIGHT | ||
| + | ^ 2× couteau de lancer | ||
| + | ^ Animation rapide | ||
| + | ^ James Bond invisible | ||
| + | ^ Ennemis armés de lance-roquettes | ||
| + | ^ Animation lente | Depot | Secret Agent | 1:30 | N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DDOWN, N64_L + N64_R + N64_DLEFT, N64_CRIGHT, N64_L + N64_R + N64_DDOWN, N64_L + N64_R + N64_DDOWN, N64_L + N64_DDOWN, N64_CLEFT, N64_CUP | ||
| + | ^ PP7 d' | ||
| + | ^ 2× couteau de chasse | ||
| + | ^ Munitions illimitées | ||
| + | ^ 2× RC-P90 | ||
| + | ^ PP7 d' | ||
| + | ^ 2× laser | Aztec | Secret Agent | 9:00 | N64_L + N64_DRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DDOWN, N64_R + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_DRIGHT, N64_CUP, N64_DRIGHT, N64_R + N64_DRIGHT, N64_L + N64_R + N64_DUP | ||
| + | ^ Toutes les armes | Egyptian | ||
| + | |||
| + | <WRAP info> | ||
| + | Même si le jeu est sorti en 1997, il a encore une communauté active car il fait partie des jeux icôniques de cette époque : | ||
| + | * [[http:// | ||
| + | * [[http:// | ||
| + | </ | ||
| + | |||
| + | ====== Bande originale ====== | ||
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| + | {{: | ||
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| + | <WRAP todo> | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | </ | ||
